fix Bell of Opening segfault
Noticed on nethack.alt.org; the Bell of Opening could trigger a
segfault if applied near a trap door or bear trap (and a few others)
that had no monster at the trap location. Reproducible if done
while mounted; {open,close}{fall,hold}ingtrap() would try to access
monst->mx and monst->my of a Null monst pointer if given one when
u.usteed was non-Null.
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@@ -368,6 +368,8 @@ add option status_updates to prevent bottom of screen status line updates
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fix achievement recording bug with mines and sokoban prizes
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g.cubes would eat globs of green slime without harm; engulf those instead
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fix up true rumor about rock moles vs boots
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Bell of Opening could trigger segfault attempting to open some types of traps
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if hero was mounted
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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