add option idlecheckpoint
New experimental option This requires platform support to be useful. Currently an implementation for Windows TTY console is included. A Unix TTY implementation should be achievable I would think, but I haven't pursued that, at least not yet (contributions welcome). I'm not sure whether Qt or X11 interfaces offer a similar timeout capability.. How it works: When idlecheckpoint in on, if the wait for a new input is idle for 10 seconds (length of time to waite is controlled by IDLECHECKPOINT_WAIT_TIME #define in hack.h), save_currentstate() is called to bring everything up-to-date should a hangup or crash occur. The input wait then continues/resumes. The save_currentstate() call is only executed once per input request.
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@@ -387,6 +387,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
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Yes, Yes, No, No, NoAlias,
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"load IBMGraphics display symbols into symset")
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#endif
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NHOPTB(idlecheckpoint, Advanced, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &iflags.idlecheckpoint, Term_Off,
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"update checkpoint file if input is idle for 10 seconds")
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#ifndef MAC
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NHOPTB(ignintr, Advanced, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &flags.ignintr, Term_False,
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