Show spells and skills in the dumplog
These are often an important part of a character's build. There's no purpose in listing them in disclose because the player generally already knows what spells and skills they had and doesn't need them identified, but they're useful when looking at someone else's game or reminiscing over a past game.
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@@ -3041,6 +3041,7 @@ extern int spelleffects(int, boolean, boolean);
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extern int tport_spell(int);
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extern void losespells(void);
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extern int dovspell(void);
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extern void show_spells(void);
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extern void initialspell(struct obj *) NONNULLARG1;
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extern int known_spell(short);
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extern int spell_idx(short);
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@@ -3673,6 +3674,7 @@ extern void dry_a_towel(struct obj *, int, boolean) NONNULLARG1;
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extern char *skill_level_name(int, char *) NONNULLARG2;
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extern const char *skill_name(int);
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extern boolean can_advance(int, boolean);
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extern void show_skills(void);
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extern int enhance_weapon_skill(void);
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extern void unrestrict_weapon_skill(int);
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extern void use_skill(int, int);
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