Show spells and skills in the dumplog
These are often an important part of a character's build. There's no purpose in listing them in disclose because the player generally already knows what spells and skills they had and doesn't need them identified, but they're useful when looking at someone else's game or reminiscing over a past game.
This commit is contained in:
10
src/end.c
10
src/end.c
@@ -599,14 +599,16 @@ dump_everything(
|
||||
/* overview of the game up to this point */
|
||||
show_gamelog((how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
|
||||
putstr(0, 0, "");
|
||||
list_vanquished('d', FALSE); /* 'd' => 'y' */
|
||||
putstr(0, 0, "");
|
||||
list_genocided('d', FALSE); /* 'd' => 'y' */
|
||||
putstr(0, 0, "");
|
||||
show_spells(); /* ends with a blank line */
|
||||
show_skills(); /* ends with a blank line */
|
||||
show_conduct((how >= PANICKED) ? 1 : 2);
|
||||
putstr(0, 0, "");
|
||||
show_overview((how >= PANICKED) ? 1 : 2, how);
|
||||
putstr(0, 0, "");
|
||||
list_vanquished('d', FALSE); /* 'd' => 'y' */
|
||||
putstr(0, 0, "");
|
||||
list_genocided('d', FALSE); /* 'd' => 'y' */
|
||||
putstr(0, 0, "");
|
||||
dump_redirect(FALSE);
|
||||
#else
|
||||
nhUse(how);
|
||||
|
||||
Reference in New Issue
Block a user