Show spells and skills in the dumplog

These are often an important part of a character's build. There's
no purpose in listing them in disclose because the player generally
already knows what spells and skills they had and doesn't need them
identified, but they're useful when looking at someone else's game
or reminiscing over a past game.
This commit is contained in:
Alex Smith
2025-12-02 19:19:18 +00:00
parent 29df69d542
commit a0ccb4b0cb
5 changed files with 135 additions and 74 deletions

View File

@@ -5,6 +5,7 @@
#include "hack.h"
/* spellmenu arguments; 0..n-1 used as svs.spl_book[] index when swapping */
#define SPELLMENU_DUMP (-3)
#define SPELLMENU_CAST (-2)
#define SPELLMENU_VIEW (-1)
#define SPELLMENU_SORT (MAXSPELL) /* special menu entry */
@@ -2043,13 +2044,27 @@ dovspell(void)
DISABLE_WARNING_FORMAT_NONLITERAL
/* lists spells for endgame dumplog purposes */
void
show_spells(void)
{
int unused = SPELLMENU_DUMP;
if (spellid(0) == NO_SPELL) {
pline("You didn't know any spells.");
pline("%s", "");
} else {
pline("Spells:");
nhUse(dospellmenu("", SPELLMENU_DUMP, &unused));
}
}
/* shows menu of known spells, with options to sort them.
return FALSE on cancel, TRUE otherwise.
spell_no is set to the internal spl_book index, if any selected */
staticfn boolean
dospellmenu(
const char *prompt,
int splaction, /* SPELLMENU_CAST, SPELLMENU_VIEW, or
int splaction, /* SPELLMENU_CAST, SPELLMENU_VIEW, SPELLMENU_DUMP or
* svs.spl_book[] index */
int *spell_no)
{
@@ -2071,10 +2086,14 @@ dospellmenu(
* (1) that the font is monospaced, and
* (2) that selection letters are pre-pended to the
* given string and are of the form "a - ".
* For SPELLMENU_DUMP, (2) is untrue, so four spaces
* need to be subtracted.
*/
if (!iflags.menu_tab_sep) {
Sprintf(buf, "%-20s Level %-12s Fail Retention",
" Name", "Category");
Sprintf(buf, "%s%-20s Level %-12s Fail Retention",
splaction == SPELLMENU_DUMP ? "" : " ",
"Name",
"Category");
fmt = "%-20s %2d %-12s %3d%% %9s";
sep = ' ';
} else {
@@ -2102,6 +2121,7 @@ dospellmenu(
? MENU_ITEMFLAGS_SELECTED : MENU_ITEMFLAGS_NONE);
}
how = PICK_ONE;
how = PICK_NONE;
if (splaction == SPELLMENU_VIEW) {
if (spellid(1) == NO_SPELL) {
/* only one spell => nothing to swap with */