fix #H4482 - "a some <foo> corpses"
farlook was changed (end of December) to use doname instead of xname to yield more info for items which had already been seen up close, but it gave away info about ones which hadn't. So doname was changed (end of April) to use "some" instead of precise quantity (when the quantity is greater than 1) for the latter, but that doesn't work well with corpse_xname() when the hero is blind, yielding "a some <foo> corpses". While testing the first fix attempt, I noticed that pickup gave "you can only lift some of the some <foo> corpses". This fix is far from perfect. farlook can still say "some <item>s" but lookhere and pickup always say "N <item>s". Picking up a stack while blind will show "N <item>s" in inventory display, but dropping it while still blind will revert to "some <item>s" for farlook.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1470819839 2016/08/10 09:03:59 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.569 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1471112244 2016/08/13 18:17:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.570 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1606,6 +1606,7 @@ E boolean FDECL(the_unique_pm, (struct permonst *));
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E boolean FDECL(erosion_matters, (struct obj *));
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E char *FDECL(doname, (struct obj *));
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E char *FDECL(doname_with_price, (struct obj *));
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E char *FDECL(doname_vague_quan, (struct obj *));
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E boolean FDECL(not_fully_identified, (struct obj *));
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E char *FDECL(corpse_xname, (struct obj *, const char *, unsigned));
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E char *FDECL(cxname, (struct obj *));
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