some orctown follow-up bits, fix Bad fruit #0 and some minor tuning
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@@ -272,8 +272,7 @@ typedef struct sortloot_item Loot;
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/* flags for deliver_obj_to_mon */
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#define DF_NONE 0x00
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#define DF_RANDOM2 0x01
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#define DF_RANDOM3 0x02
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#define DF_RANDOM 0x01
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#define DF_ALL 0x04
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/* special mhpmax value when loading bones monster to flag as extinct or
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