fix #M132 - Sunsword glows after its wielder dies
When lit due to being wielded by a monster, Sunsword continued to emit light after that monster was killed. This was fixed by <Someone> in 3.4.1 but a change I made for 3.4.3 broke that fix. When mdrop_obj() was split out of relobj(), relevant unwielding code ended up only being executed for monsters who were still alive.
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@@ -134,6 +134,8 @@ recognize if hero has already entered Gehennom by means other than usual route
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so that prompt can be skipped if Valley's stairs are subsequently used
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once you've passed the Valley, drawbridge tune is no longer a prayer reward
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fix up grammar and punctuation in variants of shopkeeper's price message
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regression, bug fixed in 3.4.1 reintroduced in 3.4.3: Sunsword continued to
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emit light after monster who was wielding got killed
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Platform- and/or Interface-Specific Fixes
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