add MM_NOGRP makemon() flag
add MM_NOGRP makemon() flag as a means of suppressing groups of monsters in a couple places that warrant it when a specific monster type isn't specified on the call to makemon()
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@@ -252,6 +252,9 @@ hero hit by something that causes inventory items to be destroyed with loss of
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similar problem with more obvious symptom, an "object lost" panic when
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the unholy water was wielded; the fix for that wasn't general enough]
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add MM_ASLEEP makemon() flag and honor it when creating group for fill_zoo
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add MM_NOGRP makemon() flag as a means of suppressing groups of monsters in
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a couple places that warrant it when a specific monster type isn't
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specified on the call to makemon()
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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