add MM_NOGRP makemon() flag

add MM_NOGRP makemon() flag as a means of suppressing groups of monsters in
a couple places that warrant it when a specific monster type isn't
specified on the call to makemon()
This commit is contained in:
nhmall
2018-12-07 09:29:01 -05:00
parent 150d01a965
commit a1c1acdd24
4 changed files with 7 additions and 5 deletions

View File

@@ -261,6 +261,7 @@ typedef struct sortloot_item Loot;
#define MM_EMIN 0x00800 /* add emin structure */
#define MM_EDOG 0x01000 /* add edog structure */
#define MM_ASLEEP 0x02000 /* monsters should be generated asleep */
#define MM_NOGRP 0x04000 /* suppress creation of monster groups */
/* flags for make_corpse() and mkcorpstat() */
#define CORPSTAT_NONE 0x00