add MM_NOGRP makemon() flag
add MM_NOGRP makemon() flag as a means of suppressing groups of monsters in a couple places that warrant it when a specific monster type isn't specified on the call to makemon()
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@@ -261,6 +261,7 @@ typedef struct sortloot_item Loot;
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#define MM_EMIN 0x00800 /* add emin structure */
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#define MM_EDOG 0x01000 /* add edog structure */
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#define MM_ASLEEP 0x02000 /* monsters should be generated asleep */
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#define MM_NOGRP 0x04000 /* suppress creation of monster groups */
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/* flags for make_corpse() and mkcorpstat() */
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#define CORPSTAT_NONE 0x00
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