Rolling boulder traps and pacifism

If you stepped on an unknown rolling boulder trap, and that rolling boulder
hit a monster and killed it, you would be called a killer.  This makes
playing a pacifism conduct game rather difficult.
- track boulders from unknown rolling boulder traps, and don't charge/credit
hero if they kill monsters. This is done by temporarily setting otrapped on
such boulders.
- boulders from known traps are still charged/credited to the hero
- fix a couple places in ohitmon where is_poisonable wasn't checked along
with opoisoned.
This commit is contained in:
cohrs
2002-03-29 17:56:13 +00:00
parent 72048905ad
commit a1d3c539a9
6 changed files with 32 additions and 9 deletions

View File

@@ -195,8 +195,9 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
#define MAY_FRACTURE 0x10 /* boulders & statues may fracture */
/* Macros for launching objects */
#define ROLL 1
#define FLING 2
#define ROLL 0x01 /* the object is rolling */
#define FLING 0x02 /* the object is flying thru the air */
#define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */
/* Macros for explosion types */
#define EXPL_DARK 0