Knight quest home level has some saddled warhorses
Also, when creating a saddle in a monster inventory in special level lua code, automatically saddle the monster, if possible.
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@@ -2198,7 +2198,10 @@ create_object(object* o, struct mkroom* croom)
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; /* ['otmp' remains on floor] */
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} else {
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remove_object(otmp);
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(void) mpickobj(invent_carrying_monster, otmp);
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if (otmp->otyp == SADDLE)
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put_saddle_on_mon(otmp, invent_carrying_monster);
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else
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(void) mpickobj(invent_carrying_monster, otmp);
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}
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} else {
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struct obj *cobj = container_obj[container_idx - 1];
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