groundwork: u.uinwater manipulation
Toggle u.uinwater on or off in just one place.
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@@ -897,6 +897,7 @@ E void NDECL(domove);
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E boolean NDECL(overexertion);
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E void NDECL(invocation_message);
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E void NDECL(switch_terrain);
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E void FDECL(set_uinwater, (int));
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E boolean FDECL(pooleffects, (BOOLEAN_P));
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E void FDECL(spoteffects, (BOOLEAN_P));
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E char *FDECL(in_rooms, (XCHAR_P, XCHAR_P, int));
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