groundwork: u.uinwater manipulation
Toggle u.uinwater on or off in just one place.
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@@ -834,7 +834,7 @@ boolean pre, wiztower;
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(void) memset((genericptr_t)&g.updest, 0, sizeof (dest_area));
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u.ustuck = (struct monst *) 0;
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u.uswallow = u.uswldtim = 0;
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u.uinwater = 0;
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set_uinwater(0); /* u.uinwater = 0 */
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u.uundetected = 0; /* not hidden, even if means are available */
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dmonsfree(); /* purge dead monsters from 'fmon' */
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