Toggle u.uinwater on or off in just one place.
@@ -4514,7 +4514,7 @@ short exploding_wand_typ;
if (x == u.ux && y == u.uy) {
if (u.uinwater) { /* not just `if (Underwater)' */
/* leave the no longer existent water */
u.uinwater = 0;
set_uinwater(0); /* u.uinwater = 0 */
u.uundetected = 0;
docrt();
g.vision_full_recalc = 1;
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