theft vs donning, round 2 (trunk only)
The message "you stop taking off <that armor>" when interrupted by a nymph's or monkey's theft attack would only be given if you were using 'A' to take off the armor. If you used 'T', you'd get "you stop putting on <that armor>" instead. The fix for that also makes it easy to vary the nymph message "<the nymph persuades> you to start taking off" to be "<the nymph persuades you to continue taking off" when taking that same piece of armor off was interrupted by the theft.
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@@ -2263,7 +2263,7 @@ register struct monst *mon;
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else You_feel("very attracted to %s.", mon_nam(mon));
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/* if in the process of putting armor on or taking armor off,
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interrupt that activity now */
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stop_donning((struct obj *)0);
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(void) stop_donning((struct obj *)0);
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/* don't try to take off gloves if cursed weapon blocks them */
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if (welded(uwep)) tried_gloves = 1;
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