fix issue #1362 - carrying Mitre of Holiness
Issue reported by elunna: the definition of the Mitre of Holiness specifies that carrying it should confer fire resistance but that didn't work. The Mitre's definition (added in 3.1.0) has always included that, but such a capability had never been implemented. Wearing it didn't confer fire resistance either--its definition doesn't bother to specify a 'defend' attribute since the 'carry' one should cover that. This adds carrying capability for damage types fire, cold, sleep, disintegration, electrity, poison, acid, and petrification. Fire is still specified by the Mitre; none of the others are currently used. Fixes #1362
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1484 $ $NHDT-Date: 1726862062 2024/09/20 19:54:22 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1533 $ $NHDT-Date: 1738638877 2025/02/03 19:14:37 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1500,6 +1500,10 @@ when you hear a monster incant a scroll, ensure that the 'I' invisible
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proceed with showpaths option even if the sysconf file is missing
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angry shopkeeper was not charging for thrown items
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avoid "You fall down a deep shaft!" if deliberately flying down
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since introduction in 3.1.0, the definition for Mitre of Holiness has specified
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that carrying it provides fire resistance, but that had never been
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implemented; wearing it didn't confer fire resistance either--there is
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no 'defends' capability for it since carrying should encompass that
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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