no hiding under nothing

On 3/23/2015 6:41 PM, a bug reporter wrote:
> When you're hiding under an item (e.g. via garter snake polyform), and
> that item gets polyshuddered into nonexistence, you continue hiding
> (under nothing).

This addresses the "hiding under nothing" bug, but does not
address this flavor comment also included in the report:
> (Incidentally, it's a bit weird that you use > to aim at items that are
> flavorwise above you at the time.)
This commit is contained in:
nhmall
2015-03-24 22:07:16 -04:00
parent dde4f6322c
commit a355911c2c
2 changed files with 9 additions and 1 deletions
+2
View File
@@ -881,6 +881,8 @@ message inconsistency: death message "swallowed <mon> whole" was preceded
improve the messaging when a monster you can't see is causing an obstruction
add option mention_walls, which gives feedback when bumping against a wall
fix invalid pointer dereference in morguemon if ndemon returns NON_PM
after object loss through polyshudder don't get left hiding under nothing
if you're polymorphed into a hider
Platform- and/or Interface-Specific Fixes