no hiding under nothing
On 3/23/2015 6:41 PM, a bug reporter wrote: > When you're hiding under an item (e.g. via garter snake polyform), and > that item gets polyshuddered into nonexistence, you continue hiding > (under nothing). This addresses the "hiding under nothing" bug, but does not address this flavor comment also included in the report: > (Incidentally, it's a bit weird that you use > to aim at items that are > flavorwise above you at the time.)
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@@ -881,6 +881,8 @@ message inconsistency: death message "swallowed <mon> whole" was preceded
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improve the messaging when a monster you can't see is causing an obstruction
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add option mention_walls, which gives feedback when bumping against a wall
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fix invalid pointer dereference in morguemon if ndemon returns NON_PM
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after object loss through polyshudder don't get left hiding under nothing
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if you're polymorphed into a hider
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Platform- and/or Interface-Specific Fixes
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