add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding an mgflags parameter to mapglyph() to control its behavior Changes to be committed: modified: doc/window.doc modified: include/extern.h modified: include/hack.h modified: src/detect.c modified: src/mapglyph.c modified: src/pager.c modified: sys/amiga/winfuncs.c modified: sys/wince/mhmap.c modified: win/Qt/qt_win.cpp modified: win/Qt4/qt4map.cpp modified: win/X11/winmap.c modified: win/curses/cursdial.c modified: win/curses/cursinvt.c modified: win/curses/cursmain.c modified: win/gem/wingem.c modified: win/tty/wintty.c modified: win/win32/mhmap.c modified: win/win32/mswproc.c
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@@ -1978,7 +1978,7 @@ if(u.uz.dlevel != x){
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} else /* AMII, or Rogue level in either version */
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{
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/* map glyph to character and color */
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(void) mapglyph(glyph, &och, &color, &special, x, y);
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(void) mapglyph(glyph, &och, &color, &special, x, y, 0);
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ch = (uchar) och;
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if (WINVERS_AMIV) { /* implies Rogue level here */
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amii_curs(win, x, y);
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