some symbol tweaks
A few symbol-related modifications: - fulfill a request from a blind player to allow them to specify a unique/recognizable character for all pets and/or the player in the config file for use when using a screen reader (S_player_override, S_pet_override). Requires sysconf setting ACCESSIBILITY to be set to have an effect, although they can still be specified in the config file. - Config file SYMBOLS entries were not working properly on the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be specified in the config file independently. - When values are moved into showsyms[], the overriding SYMBOLS or ROGUESYMBOLS entry from the config file is used if there is one; if there is no overriding value for a particular symbol, the loaded symset value is used; if there is no symset entry loaded for the symbol then a default symbol is used.
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@@ -584,15 +584,19 @@ E int FDECL(def_char_to_monclass, (CHAR_P));
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#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
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E void FDECL(switch_symbols, (int));
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E void FDECL(assign_graphics, (int));
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E void NDECL(init_r_symbols);
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E void NDECL(init_symbols);
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E void NDECL(update_bouldersym);
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E void NDECL(init_showsyms);
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E void NDECL(init_l_symbols);
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E void NDECL(init_primary_symbols);
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E void NDECL(init_rogue_symbols);
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E void NDECL(init_ov_primary_symbols);
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E void NDECL(init_ov_rogue_symbols);
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E void FDECL(clear_symsetentry, (int, BOOLEAN_P));
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E void FDECL(update_l_symset, (struct symparse *, int));
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E void FDECL(update_r_symset, (struct symparse *, int));
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E void FDECL(update_primary_symset, (struct symparse *, int));
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E void FDECL(update_rogue_symset, (struct symparse *, int));
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E void FDECL(update_ov_primary_symset, (struct symparse *, int));
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E void FDECL(update_ov_rogue_symset, (struct symparse *, int));
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E boolean FDECL(cursed_object_at, (int, int));
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E nhsym FDECL(get_othersym, (int, int));
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/* ### dungeon.c ### */
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@@ -1781,7 +1785,7 @@ E int FDECL(add_autopickup_exception, (const char *));
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E void NDECL(free_autopickup_exceptions);
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E int FDECL(load_symset, (const char *, int));
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E void NDECL(free_symsets);
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E boolean FDECL(parsesymbols, (char *));
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E boolean FDECL(parsesymbols, (char *, int));
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E struct symparse *FDECL(match_sym, (char *));
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E void NDECL(set_playmode);
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E int FDECL(sym_val, (const char *));
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