fix #H8183 - leather jacket doesn't show AC
Leather jacket doesn't take multiple turns to wear, so wearing it wasn't calling Armor_on() and recently moved 'uarm->known = 1' didn't get executed. Not reported yet but had the same issue: fedora and dented pot wouldn't call Helmet_on().
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.255 $ $NHDT-Date: 1549849509 2019/02/11 01:45:09 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.257 $ $NHDT-Date: 1550014802 2019/02/12 23:40:02 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -427,6 +427,9 @@ when engulfed while in a shop, dropping an item into the engulfer and then
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using ':' to look at current location could cause a crash
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when items were on the floor just inside a shop's door where the shopkeeper
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doesn't buy and sell stuff, those items showed a 'for sale' price
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after 'when donning armor, enchanment becomes known even if interrupted' fix,
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wearing a leather jacket, fedora, or dented pot (no multi-turn delay
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worn in a slot which usually has one) didn't make +/- become known
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having an artifact wish be refused ("for a moment you feel <artifact> in
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your hands, but it disappears") would immediately segfault
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tty: turn off an optimization that is the suspected cause of Windows reported
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