formatting: src/t*.c - z*.c continuation lines

End of first pass, but '[&|?:][ \t]*$' doesn't catch trailing operater
followed by end-of-line comment so more needs to be done.  As with the
past couple of batches, I've removed redundant parentheses from 'return'
statements but only for files that had continuation fix-ups.

I've also removed tabs from comments in some of the files, but didn't
start until part way through this subset of the sources.
This commit is contained in:
PatR
2015-10-28 17:33:38 -07:00
parent 530ba8e3d3
commit a447534b2f
10 changed files with 589 additions and 594 deletions
+24 -23
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 teleport.c $NHDT-Date: 1433014241 2015/05/30 19:30:41 $ $NHDT-Branch: master $:$NHDT-Revision: 1.59 $ */
/* NetHack 3.6 teleport.c $NHDT-Date: 1446078762 2015/10/29 00:32:42 $ $NHDT-Branch: master $:$NHDT-Revision: 1.61 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -387,7 +387,7 @@ boolean force_it;
register struct obj *otmp;
if (mtmp == u.usteed)
return (FALSE);
return FALSE;
if (mtmp->mleashed) {
otmp = get_mleash(mtmp);
@@ -528,7 +528,7 @@ dotele()
You("don't know that spell.");
else
You("are not able to teleport at will.");
return (0);
return 0;
}
}
}
@@ -559,9 +559,9 @@ dotele()
if (castit) {
exercise(A_WIS, TRUE);
if (spelleffects(sp_no, TRUE))
return (1);
return 1;
else if (!wizard)
return (0);
return 0;
} else {
u.uen -= energy;
context.botl = 1;
@@ -576,11 +576,11 @@ dotele()
(void) next_to_u();
} else {
You1(shudder_for_moment);
return (0);
return 0;
}
if (!trap)
morehungry(100);
return (1);
return 1;
}
void
@@ -912,19 +912,19 @@ struct monst *mtmp;
if (!xx) {
/* no current location (migrating monster arrival) */
if (dndest.nlx && On_W_tower_level(&u.uz))
return ((yy & 2) != 0)
^ /* inside xor not within */
!within_bounded_area(x, y, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy);
return (((yy & 2) != 0)
/* inside xor not within */
^ !within_bounded_area(x, y, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy));
if (updest.lx && (yy & 1) != 0) /* moving up */
return (within_bounded_area(x, y, updest.lx, updest.ly, updest.hx,
updest.hy)
return (within_bounded_area(x, y, updest.lx, updest.ly,
updest.hx, updest.hy)
&& (!updest.nlx
|| !within_bounded_area(x, y, updest.nlx, updest.nly,
updest.nhx, updest.nhy)));
if (dndest.lx && (yy & 1) == 0) /* moving down */
return (within_bounded_area(x, y, dndest.lx, dndest.ly, dndest.hx,
dndest.hy)
return (within_bounded_area(x, y, dndest.lx, dndest.ly,
dndest.hx, dndest.hy)
&& (!dndest.nlx
|| !within_bounded_area(x, y, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy)));
@@ -1212,16 +1212,17 @@ register struct obj *obj;
|| (restricted_fall
&& (!within_bounded_area(tx, ty, dndest.lx, dndest.ly,
dndest.hx, dndest.hy)
|| (dndest.nlx && within_bounded_area(
tx, ty, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy)))) ||
|| (dndest.nlx
&& within_bounded_area(tx, ty,
dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy))))
/* on the Wizard Tower levels, objects inside should
stay inside and objects outside should stay outside */
(dndest.nlx && On_W_tower_level(&u.uz)
&& within_bounded_area(tx, ty, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy)
!= within_bounded_area(otx, oty, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy)));
|| (dndest.nlx && On_W_tower_level(&u.uz)
&& within_bounded_area(tx, ty, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy)
!= within_bounded_area(otx, oty, dndest.nlx, dndest.nly,
dndest.nhx, dndest.nhy)));
if (flooreffects(obj, tx, ty, "fall")) {
return FALSE;