formatting: src/t*.c - z*.c continuation lines

End of first pass, but '[&|?:][ \t]*$' doesn't catch trailing operater
followed by end-of-line comment so more needs to be done.  As with the
past couple of batches, I've removed redundant parentheses from 'return'
statements but only for files that had continuation fix-ups.

I've also removed tabs from comments in some of the files, but didn't
start until part way through this subset of the sources.
This commit is contained in:
PatR
2015-10-28 17:33:38 -07:00
parent 530ba8e3d3
commit a447534b2f
10 changed files with 589 additions and 594 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 uhitm.c $NHDT-Date: 1445126430 2015/10/18 00:00:30 $ $NHDT-Branch: master $:$NHDT-Revision: 1.148 $ */
/* NetHack 3.6 uhitm.c $NHDT-Date: 1446078766 2015/10/29 00:32:46 $ $NHDT-Branch: master $:$NHDT-Revision: 1.149 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -116,9 +116,9 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
* If the monster dies immediately from the blow, the 'I' will
* not stay there, so the player will have suddenly forgotten
* the square's contents for no apparent reason.
if (!canspotmon(mtmp) &&
!glyph_is_invisible(levl[bhitpos.x][bhitpos.y].glyph))
map_invisible(bhitpos.x, bhitpos.y);
if (!canspotmon(mtmp)
&& !glyph_is_invisible(levl[bhitpos.x][bhitpos.y].glyph))
map_invisible(bhitpos.x, bhitpos.y);
*/
return FALSE;
}
@@ -139,9 +139,9 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
/* if it was an invisible mimic, treat it as if we stumbled
* onto a visible mimic
*/
if (mtmp->m_ap_type && !Protection_from_shape_changers &&
if (mtmp->m_ap_type && !Protection_from_shape_changers
/* applied pole-arm attack is too far to get stuck */
distu(mtmp->mx, mtmp->my) <= 2) {
&& distu(mtmp->mx, mtmp->my) <= 2) {
if (!u.ustuck && !mtmp->mflee && dmgtype(mtmp->data, AD_STCK))
u.ustuck = mtmp;
}
@@ -157,7 +157,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
*/
if (glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph)) {
seemimic(mtmp);
return (FALSE);
return FALSE;
}
stumble_onto_mimic(mtmp);
return TRUE;
@@ -170,7 +170,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
newsym(mtmp->mx, mtmp->my);
if (glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph)) {
seemimic(mtmp);
return (FALSE);
return FALSE;
}
if (!((Blind ? Blind_telepat : Unblind_telepat) || Detect_monsters)) {
struct obj *obj;
@@ -198,18 +198,18 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
/* Intelligent chaotic weapons (Stormbringer) want blood */
if (wep && wep->oartifact == ART_STORMBRINGER) {
override_confirmation = TRUE;
return (FALSE);
return FALSE;
}
if (canspotmon(mtmp)) {
Sprintf(qbuf, "Really attack %s?", mon_nam(mtmp));
if (!paranoid_query(ParanoidHit, qbuf)) {
context.move = 0;
return (TRUE);
return TRUE;
}
}
}
return (FALSE);
return FALSE;
}
/*
@@ -350,13 +350,13 @@ register struct monst *mtmp;
Strcpy(buf, y_monnam(mtmp));
buf[0] = highc(buf[0]);
You("stop. %s is in the way!", buf);
return (TRUE);
return TRUE;
} else if ((mtmp->mfrozen || (!mtmp->mcanmove)
|| (mtmp->data->mmove == 0)) && rn2(6)) {
pline("%s doesn't seem to move!", Monnam(mtmp));
return (TRUE);
return TRUE;
} else
return (FALSE);
return FALSE;
}
}
@@ -368,7 +368,7 @@ register struct monst *mtmp;
bhitpos.x = u.ux + u.dx;
bhitpos.y = u.uy + u.dy;
if (attack_checks(mtmp, uwep))
return (TRUE);
return TRUE;
if (Upolyd && noattacks(youmonst.data)) {
/* certain "pacifist" monsters don't attack */
@@ -377,9 +377,9 @@ register struct monst *mtmp;
goto atk_done;
}
if (check_capacity("You cannot fight while so heavily loaded.") ||
if (check_capacity("You cannot fight while so heavily loaded.")
/* consume extra nutrition during combat; maybe pass out */
overexertion())
|| overexertion())
goto atk_done;
if (u.twoweap && !can_twoweapon())
@@ -408,7 +408,7 @@ register struct monst *mtmp;
&& (m_move(mtmp, 0) == 2 || /* it died */
mtmp->mx != u.ux + u.dx
|| mtmp->my != u.uy + u.dy)) /* it moved */
return (FALSE);
return FALSE;
if (Upolyd)
(void) hmonas(mtmp);
@@ -427,7 +427,7 @@ atk_done:
&& !(u.uswallow && mtmp == u.ustuck))
map_invisible(u.ux + u.dx, u.uy + u.dy);
return (TRUE);
return TRUE;
}
/* really hit target monster; returns TRUE if it still lives */
@@ -483,7 +483,7 @@ struct attack *uattk;
cutworm(mon, x, y, weapon);
}
}
return (malive);
return malive;
}
/* hit target monster; returns TRUE if it still lives */
@@ -514,7 +514,7 @@ struct attack *uattk;
if (wepbefore && !uwep)
wep_was_destroyed = TRUE;
(void) passive(mon, mhit, malive, AT_WEAP, wep_was_destroyed);
return (malive);
return malive;
}
boolean /* general "damage monster" routine */
@@ -558,9 +558,9 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
boolean silvermsg = FALSE, silverobj = FALSE;
boolean valid_weapon_attack = FALSE;
boolean unarmed = !uwep && !uarm && !uarms;
boolean hand_to_hand = (thrown == HMON_MELEE ||
boolean hand_to_hand = (thrown == HMON_MELEE
/* not grapnels; applied implies uwep */
(thrown == HMON_APPLIED && is_pole(uwep)));
|| (thrown == HMON_APPLIED && is_pole(uwep)));
int jousting = 0;
int wtype;
struct obj *monwep;
@@ -602,14 +602,14 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
|| obj->oclass == GEM_CLASS) {
/* is it not a melee weapon? */
if (/* if you strike with a bow... */
is_launcher(obj) ||
is_launcher(obj)
/* or strike with a missile in your hand... */
(!thrown && (is_missile(obj) || is_ammo(obj))) ||
|| (!thrown && (is_missile(obj) || is_ammo(obj)))
/* or use a pole at short range and not mounted... */
(!thrown && !u.usteed && is_pole(obj)) ||
|| (!thrown && !u.usteed && is_pole(obj))
/* or throw a missile without the proper bow... */
(is_ammo(obj) && (thrown != HMON_THROWN
|| !ammo_and_launcher(obj, uwep)))) {
|| (is_ammo(obj) && (thrown != HMON_THROWN
|| !ammo_and_launcher(obj, uwep)))) {
/* then do only 1-2 points of damage */
if (mdat == &mons[PM_SHADE] && !shade_glare(obj))
tmp = 0;
@@ -644,9 +644,9 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
valid_weapon_attack = (tmp > 1);
if (!valid_weapon_attack || mon == u.ustuck || u.twoweap) {
; /* no special bonuses */
} else if (mon->mflee && Role_if(PM_ROGUE) && !Upolyd &&
} else if (mon->mflee && Role_if(PM_ROGUE) && !Upolyd
/* multi-shot throwing is too powerful here */
hand_to_hand) {
&& hand_to_hand) {
You("strike %s from behind!", mon_nam(mon));
tmp += rnd(u.ulevel);
hittxt = TRUE;
@@ -759,9 +759,7 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
ysimple_name(obj));
release_camera_demon(obj, u.ux, u.uy);
useup(obj);
return (TRUE);
/*NOTREACHED*/
break;
return TRUE;
case CORPSE: /* fixed by polder@cs.vu.nl */
if (touch_petrifies(&mons[obj->corpsenm])) {
tmp = 1;
@@ -776,10 +774,10 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
if (resists_ston(mon))
break;
/* note: hp may be <= 0 even if munstoned==TRUE */
return (boolean)(mon->mhp > 0);
return (boolean) (mon->mhp > 0);
#if 0
} else if (touch_petrifies(mdat)) {
/* maybe turn the corpse into a statue? */
} else if (touch_petrifies(mdat)) {
; /* maybe turn the corpse into a statue? */
#endif
}
tmp = (obj->corpsenm >= LOW_PM ? mons[obj->corpsenm].msize
@@ -825,7 +823,7 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
minstapetrify(mon, TRUE);
if (resists_ston(mon))
break;
return (boolean)(mon->mhp > 0);
return (boolean) (mon->mhp > 0);
} else { /* ordinary egg(s) */
const char *eggp =
(obj->corpsenm != NON_PM && obj->known)
@@ -1403,7 +1401,7 @@ register struct attack *mattk;
&& u.umonnum != PM_SUCCUBUS && u.umonnum != PM_INCUBUS
&& u.umonnum != PM_BALROG) {
demonpet();
return (0);
return 0;
}
switch (mattk->adtyp) {
case AD_STUN:
@@ -1764,9 +1762,9 @@ register struct attack *mattk;
xkilled(mdef, 0);
} else if (tmp)
killed(mdef);
return (2);
return 2;
}
return (1);
return 1;
}
STATIC_OVL int
@@ -1807,7 +1805,7 @@ register struct attack *mattk;
mdef->mhp -= tmp;
if (mdef->mhp <= 0) {
killed(mdef);
return (2);
return 2;
}
} else {
shieldeff(mdef->mx, mdef->my);
@@ -1820,7 +1818,7 @@ register struct attack *mattk;
default:
break;
}
return (1);
return 1;
}
STATIC_OVL void
@@ -1957,7 +1955,7 @@ register struct attack *mattk;
exercise(A_CON, TRUE);
}
end_engulf();
return (2);
return 2;
case AD_PHYS:
if (youmonst.data == &mons[PM_FOG_CLOUD]) {
pline("%s is laden with your moisture.", Monnam(mdef));
@@ -2032,7 +2030,7 @@ register struct attack *mattk;
if ((mdef->mhp -= dam) <= 0) {
killed(mdef);
if (mdef->mhp <= 0) /* not lifesaved */
return (2);
return 2;
}
You("%s %s!", is_animal(youmonst.data) ? "regurgitate" : "expel",
mon_nam(mdef));
@@ -2042,7 +2040,7 @@ register struct attack *mattk;
}
}
}
return (0);
return 0;
}
void
@@ -2105,7 +2103,7 @@ register struct monst *mon;
sum[i] = dhit;
/* might be a worm that gets cut in half */
if (m_at(u.ux + u.dx, u.uy + u.dy) != mon)
return (boolean)(nsum != 0);
return (boolean) (nsum != 0);
/* Do not print "You hit" message, since known_hitum
* already did it.
*/
@@ -2247,7 +2245,7 @@ register struct monst *mon;
rehumanize();
}
if (sum[i] == 2)
return ((boolean) passive(mon, 1, 0, mattk->aatyp, FALSE));
return (boolean) passive(mon, 1, 0, mattk->aatyp, FALSE);
/* defender dead */
else {
(void) passive(mon, sum[i], 1, mattk->aatyp, FALSE);
@@ -2258,7 +2256,7 @@ register struct monst *mon;
if (multi < 0)
break; /* If paralyzed while attacking, i.e. floating eye */
}
return ((boolean)(nsum != 0));
return (boolean) (nsum != 0);
}
/* Special (passive) attacks on you by monsters done here. */