formatting: src/t*.c - z*.c continuation lines
End of first pass, but '[&|?:][ \t]*$' doesn't catch trailing operater followed by end-of-line comment so more needs to be done. As with the past couple of batches, I've removed redundant parentheses from 'return' statements but only for files that had continuation fix-ups. I've also removed tabs from comments in some of the files, but didn't start until part way through this subset of the sources.
This commit is contained in:
116
src/vault.c
116
src/vault.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 vault.c $NHDT-Date: 1432512773 2015/05/25 00:12:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.38 $ */
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/* NetHack 3.6 vault.c $NHDT-Date: 1446078792 2015/10/29 00:33:12 $ $NHDT-Branch: master $:$NHDT-Revision: 1.39 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -126,7 +126,7 @@ int x, y;
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STATIC_OVL void
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restfakecorr(grd)
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register struct monst *grd;
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struct monst *grd;
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{
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/* it seems you left the corridor - let the guard disappear */
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if (clear_fcorr(grd, FALSE)) {
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@@ -135,10 +135,12 @@ register struct monst *grd;
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}
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}
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boolean grddead(grd) /* called in mon.c */
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register struct monst *grd;
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/* called in mon.c */
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boolean
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grddead(grd)
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struct monst *grd;
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{
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register boolean dispose = clear_fcorr(grd, TRUE);
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boolean dispose = clear_fcorr(grd, TRUE);
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if (!dispose) {
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/* destroy guard's gold; drop any other inventory */
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@@ -162,16 +164,16 @@ register struct monst *grd;
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STATIC_OVL boolean
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in_fcorridor(grd, x, y)
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register struct monst *grd;
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struct monst *grd;
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int x, y;
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{
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register int fci;
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struct egd *egrd = EGD(grd);
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for (fci = EGD(grd)->fcbeg; fci < EGD(grd)->fcend; fci++)
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if (x == EGD(grd)->fakecorr[fci].fx
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&& y == EGD(grd)->fakecorr[fci].fy)
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return (TRUE);
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return (FALSE);
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for (fci = egrd->fcbeg; fci < egrd->fcend; fci++)
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if (x == egrd->fakecorr[fci].fx && y == egrd->fakecorr[fci].fy)
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return TRUE;
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return FALSE;
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}
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STATIC_OVL
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@@ -184,9 +186,9 @@ findgd()
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if (DEADMONSTER(mtmp))
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continue;
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if (mtmp->isgd && on_level(&(EGD(mtmp)->gdlevel), &u.uz))
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return (mtmp);
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return mtmp;
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}
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return ((struct monst *) 0);
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return (struct monst *) 0;
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}
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char
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@@ -197,8 +199,8 @@ char *array;
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for (ptr = array; *ptr; ptr++)
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if (rooms[*ptr - ROOMOFFSET].rtype == VAULT)
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return (*ptr);
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return ('\0');
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return *ptr;
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return '\0';
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}
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void
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@@ -376,10 +378,9 @@ invault()
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(void) mungspaces(buf);
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} while (!letter(buf[0]) && --trycount > 0);
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if (u.ualign.type == A_LAWFUL &&
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/* ignore trailing text, in case player includes character's rank
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*/
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strncmpi(buf, plname, (int) strlen(plname)) != 0) {
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if (u.ualign.type == A_LAWFUL
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/* ignore trailing text, in case player includes rank */
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&& strncmpi(buf, plname, (int) strlen(plname)) != 0) {
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adjalign(-1); /* Liar! */
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}
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@@ -542,18 +543,17 @@ register struct monst *grd;
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uchar typ;
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struct fakecorridor *fcp;
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register struct egd *egrd = EGD(grd);
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register struct rm *crm;
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register boolean goldincorridor = FALSE,
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u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE,
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grd_in_vault =
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*in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
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struct rm *crm;
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boolean goldincorridor = FALSE,
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u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE,
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grd_in_vault = *in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
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boolean disappear_msg_seen = FALSE, semi_dead = (grd->mhp <= 0);
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long umoney = money_cnt(invent);
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register boolean u_carry_gold = ((umoney + hidden_gold()) > 0L);
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boolean see_guard, newspot = FALSE;
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if (!on_level(&(egrd->gdlevel), &u.uz))
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return (-1);
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return -1;
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nx = ny = m = n = 0;
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if (!u_in_vault && !grd_in_vault)
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wallify_vault(grd);
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@@ -572,17 +572,17 @@ register struct monst *grd;
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}
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if (!in_fcorridor(grd, grd->mx, grd->my))
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(void) clear_fcorr(grd, TRUE);
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return (-1);
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return -1;
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}
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if (abs(egrd->ogx - grd->mx) > 1 || abs(egrd->ogy - grd->my) > 1)
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return (-1); /* teleported guard - treat as monster */
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return -1; /* teleported guard - treat as monster */
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if (egrd->witness) {
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verbalize("How dare you %s that gold, scoundrel!",
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(egrd->witness & GD_EATGOLD) ? "consume" : "destroy");
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egrd->witness = 0;
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grd->mpeaceful = 0;
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return (-1);
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return -1;
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}
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if (egrd->fcend == 1) {
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if (u_in_vault && (u_carry_gold || um_dist(grd->mx, grd->my, 1))) {
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@@ -601,12 +601,12 @@ register struct monst *grd;
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levl[m][n].typ = egrd->fakecorr[0].ftyp;
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newsym(m, n);
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grd->mpeaceful = 0;
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return (-1);
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return -1;
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}
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/* not fair to get mad when (s)he's fainted or paralyzed */
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if (!is_fainted() && multi >= 0)
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egrd->warncnt++;
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return (0);
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return 0;
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}
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if (!u_in_vault) {
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@@ -626,7 +626,7 @@ register struct monst *grd;
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: "are confronted by %s.",
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/* "an angry guard" */
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x_monnam(grd, ARTICLE_A, "angry", 0, FALSE));
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return (-1);
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return -1;
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} else {
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if (!Deaf)
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verbalize("Well, begone.");
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@@ -646,23 +646,23 @@ register struct monst *grd;
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disappear_msg_seen = TRUE;
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goto cleanup;
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}
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if (u_carry_gold && (in_fcorridor(grd, u.ux, u.uy) ||
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if (u_carry_gold && (in_fcorridor(grd, u.ux, u.uy)
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/* cover a 'blind' spot */
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(egrd->fcend > 1 && u_in_vault))) {
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|| (egrd->fcend > 1 && u_in_vault))) {
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if (!grd->mx) {
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restfakecorr(grd);
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return (-2);
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return -2;
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}
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if (egrd->warncnt < 6) {
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egrd->warncnt = 6;
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if (!Deaf)
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verbalize("Drop all your gold, scoundrel!");
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return (0);
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return 0;
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} else {
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if (!Deaf)
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verbalize("So be it, rogue!");
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grd->mpeaceful = 0;
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return (-1);
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return -1;
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}
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}
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}
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@@ -714,7 +714,7 @@ register struct monst *grd;
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&& !(u.ustuck && !sticks(youmonst.data)))
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verbalize("Move along!");
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restfakecorr(grd);
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return (0); /* didn't move */
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return 0; /* didn't move */
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}
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x = grd->mx;
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y = grd->my;
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@@ -810,15 +810,15 @@ proceed:
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fcp->ftyp = typ;
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newpos:
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if (egrd->gddone) {
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/* The following is a kludge. We need to keep */
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/* the guard around in order to be able to make */
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/* the fake corridor disappear as the player */
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/* moves out of it, but we also need the guard */
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/* out of the way. We send the guard to never- */
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/* never land. We set ogx ogy to mx my in order */
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/* to avoid a check at the top of this function. */
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/* At the end of the process, the guard is killed */
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/* in restfakecorr(). */
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/* The following is a kludge. We need to keep */
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/* the guard around in order to be able to make */
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/* the fake corridor disappear as the player */
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/* moves out of it, but we also need the guard */
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/* out of the way. We send the guard to never- */
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/* never land. We set ogx ogy to mx my in order */
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/* to avoid a check at the top of this function. */
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/* At the end of the process, the guard is killed */
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/* in restfakecorr(). */
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cleanup:
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x = grd->mx;
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y = grd->my;
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@@ -834,9 +834,9 @@ newpos:
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if (!semi_dead && (in_fcorridor(grd, u.ux, u.uy) || cansee(x, y))) {
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if (!disappear_msg_seen && see_guard)
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pline("Suddenly, %s disappears.", noit_mon_nam(grd));
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return (1);
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return 1;
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}
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return (-2);
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return -2;
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}
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egrd->ogx = grd->mx; /* update old positions */
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egrd->ogy = grd->my;
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@@ -852,7 +852,7 @@ newpos:
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} else
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newsym(grd->mx, grd->my);
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restfakecorr(grd);
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return (1);
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return 1;
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}
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/* Routine when dying or quitting with a vault guard around */
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@@ -900,25 +900,27 @@ paygd()
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long
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hidden_gold()
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{
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register long value = 0L;
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register struct obj *obj;
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long value = 0L;
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struct obj *obj;
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for (obj = invent; obj; obj = obj->nobj)
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if (Has_contents(obj))
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value += contained_gold(obj);
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/* unknown gold stuck inside statues may cause some consternation... */
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return (value);
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return value;
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}
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boolean gd_sound() /* prevent "You hear footsteps.." when inappropriate */
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/* prevent "You hear footsteps.." when inappropriate */
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boolean
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gd_sound()
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{
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register struct monst *grd = findgd();
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struct monst *grd = findgd();
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if (vault_occupied(u.urooms))
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return (FALSE);
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return FALSE;
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else
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return ((boolean)(grd == (struct monst *) 0));
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return (boolean) (grd == (struct monst *) 0);
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}
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void
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@@ -926,9 +928,11 @@ vault_gd_watching(activity)
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unsigned int activity;
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{
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struct monst *guard = findgd();
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if (guard && guard->mcansee && m_canseeu(guard)) {
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if (activity == GD_EATGOLD || activity == GD_DESTROYGOLD)
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EGD(guard)->witness = activity;
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}
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}
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/*vault.c*/
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