formatting: src/t*.c - z*.c continuation lines

End of first pass, but '[&|?:][ \t]*$' doesn't catch trailing operater
followed by end-of-line comment so more needs to be done.  As with the
past couple of batches, I've removed redundant parentheses from 'return'
statements but only for files that had continuation fix-ups.

I've also removed tabs from comments in some of the files, but didn't
start until part way through this subset of the sources.
This commit is contained in:
PatR
2015-10-28 17:33:38 -07:00
parent 530ba8e3d3
commit a447534b2f
10 changed files with 589 additions and 594 deletions

View File

@@ -1,11 +1,11 @@
/* NetHack 3.6 wizard.c $NHDT-Date: 1436753529 2015/07/13 02:12:09 $ $NHDT-Branch: master $:$NHDT-Revision: 1.39 $ */
/* NetHack 3.6 wizard.c $NHDT-Date: 1446078768 2015/10/29 00:32:48 $ $NHDT-Branch: master $:$NHDT-Revision: 1.42 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
/* - heavily modified to give the wiz balls. (genat!mike) */
/* - dewimped and given some maledictions. -3. */
/* - generalized for 3.1 (mike@bullns.on01.bull.ca) */
/* - heavily modified to give the wiz balls. (genat!mike) */
/* - dewimped and given some maledictions. -3. */
/* - generalized for 3.1 (mike@bullns.on01.bull.ca) */
#include "hack.h"
#include "qtext.h"
@@ -47,8 +47,8 @@ amulet()
struct obj *amu;
#if 0 /* caller takes care of this check */
if (!u.uhave.amulet)
return;
if (!u.uhave.amulet)
return;
#endif
if ((((amu = uamul) != 0 && amu->otyp == AMULET_OF_YENDOR)
|| ((amu = uwep) != 0 && amu->otyp == AMULET_OF_YENDOR))
@@ -92,8 +92,8 @@ register struct monst *mtmp;
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
if (otmp->otyp == AMULET_OF_YENDOR)
return (1);
return (0);
return 1;
return 0;
}
int
@@ -107,16 +107,16 @@ register struct monst *mtmp;
|| otmp->otyp == BELL_OF_OPENING
|| otmp->otyp == CANDELABRUM_OF_INVOCATION
|| otmp->otyp == SPE_BOOK_OF_THE_DEAD)
return (1);
return (0);
return 1;
return 0;
}
/*
* New for 3.1 Strategy / Tactics for the wiz, as well as other
* monsters that are "after" something (defined via mflag3).
* New for 3.1 Strategy / Tactics for the wiz, as well as other
* monsters that are "after" something (defined via mflag3).
*
* The strategy section decides *what* the monster is going
* to attempt, the tactics section implements the decision.
* The strategy section decides *what* the monster is going
* to attempt, the tactics section implements the decision.
*/
#define STRAT(w, x, y, typ) \
((unsigned long) (w) | ((unsigned long) (x) << 16) \
@@ -130,23 +130,23 @@ register int mask;
{
switch (mask) {
case M3_WANTSAMUL:
return (AMULET_OF_YENDOR);
return AMULET_OF_YENDOR;
case M3_WANTSBELL:
return (BELL_OF_OPENING);
return BELL_OF_OPENING;
case M3_WANTSCAND:
return (CANDELABRUM_OF_INVOCATION);
return CANDELABRUM_OF_INVOCATION;
case M3_WANTSBOOK:
return (SPE_BOOK_OF_THE_DEAD);
return SPE_BOOK_OF_THE_DEAD;
default:
break; /* 0 signifies quest artifact */
}
return (0);
return 0;
}
/*
* If "otyp" is zero, it triggers a check for the quest_artifact,
* since bell, book, candle, and amulet are all objects, not really
* artifacts right now. [MRS]
* If "otyp" is zero, it triggers a check for the quest_artifact,
* since bell, book, candle, and amulet are all objects, not really
* artifacts right now. [MRS]
*/
STATIC_OVL boolean
mon_has_arti(mtmp, otyp)
@@ -158,11 +158,11 @@ register short otyp;
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj) {
if (otyp) {
if (otmp->otyp == otyp)
return (1);
return 1;
} else if (is_quest_artifact(otmp))
return (1);
return 1;
}
return (0);
return 0;
}
STATIC_OVL struct monst *
@@ -176,9 +176,9 @@ register short otyp;
/* no need for !DEADMONSTER check here since they have no inventory */
if (mtmp2 != mtmp)
if (mon_has_arti(mtmp2, otyp))
return (mtmp2);
return mtmp2;
return ((struct monst *) 0);
return (struct monst *) 0;
}
STATIC_OVL struct obj *
@@ -190,10 +190,10 @@ register short otyp;
for (otmp = fobj; otmp; otmp = otmp->nobj)
if (otyp) {
if (otmp->otyp == otyp)
return (otmp);
return otmp;
} else if (is_quest_artifact(otmp))
return (otmp);
return ((struct obj *) 0);
return otmp;
return (struct obj *) 0;
}
STATIC_OVL boolean
@@ -202,19 +202,19 @@ register int mask;
{
switch (mask) {
case M3_WANTSAMUL:
return (boolean)(u.uhave.amulet);
return (boolean) u.uhave.amulet;
case M3_WANTSBELL:
return (boolean)(u.uhave.bell);
return (boolean) u.uhave.bell;
case M3_WANTSCAND:
return (boolean)(u.uhave.menorah);
return (boolean) u.uhave.menorah;
case M3_WANTSBOOK:
return (boolean)(u.uhave.book);
return (boolean) u.uhave.book;
case M3_WANTSARTI:
return (boolean)(u.uhave.questart);
return (boolean) u.uhave.questart;
default:
break;
}
return (0);
return 0;
}
STATIC_OVL unsigned long
@@ -232,15 +232,15 @@ register struct monst *mtmp;
otyp = which_arti(mask);
if (!mon_has_arti(mtmp, otyp)) {
if (you_have(mask))
return (STRAT(STRAT_PLAYER, u.ux, u.uy, mask));
return STRAT(STRAT_PLAYER, u.ux, u.uy, mask);
else if ((otmp = on_ground(otyp)))
return (STRAT(STRAT_GROUND, otmp->ox, otmp->oy, mask));
else if ((mtmp2 = other_mon_has_arti(mtmp, otyp)) != 0 &&
return STRAT(STRAT_GROUND, otmp->ox, otmp->oy, mask);
else if ((mtmp2 = other_mon_has_arti(mtmp, otyp)) != 0
/* when seeking the Amulet, avoid targetting the Wizard
or temple priests (to protect Moloch's high priest) */
(otyp != AMULET_OF_YENDOR
|| (!mtmp2->iswiz && !inhistemple(mtmp2))))
return (STRAT(STRAT_MONSTR, mtmp2->mx, mtmp2->my, mask));
&& (otyp != AMULET_OF_YENDOR
|| (!mtmp2->iswiz && !inhistemple(mtmp2))))
return STRAT(STRAT_MONSTR, mtmp2->mx, mtmp2->my, mask);
}
return (unsigned long) STRAT_NONE;
}
@@ -251,24 +251,24 @@ register struct monst *mtmp;
{
unsigned long strat, dstrat;
if (!is_covetous(mtmp->data) ||
if (!is_covetous(mtmp->data)
/* perhaps a shopkeeper has been polymorphed into a master
lich; we don't want it teleporting to the stairs to heal
because that will leave its shop untended */
(mtmp->isshk && inhishop(mtmp)) ||
|| (mtmp->isshk && inhishop(mtmp))
/* likewise for temple priests */
(mtmp->ispriest && inhistemple(mtmp)))
|| (mtmp->ispriest && inhistemple(mtmp)))
return (unsigned long) STRAT_NONE;
switch ((mtmp->mhp * 3) / mtmp->mhpmax) { /* 0-3 */
default:
case 0: /* panic time - mtmp is almost snuffed */
return (unsigned long) (STRAT_HEAL);
return (unsigned long) STRAT_HEAL;
case 1: /* the wiz is less cautious */
if (mtmp->data != &mons[PM_WIZARD_OF_YENDOR])
return (unsigned long) (STRAT_HEAL);
return (unsigned long) STRAT_HEAL;
/* else fall through */
case 2:
@@ -282,29 +282,28 @@ register struct monst *mtmp;
if (context.made_amulet)
if ((strat = target_on(M3_WANTSAMUL, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if (u.uevent.invoked) { /* priorities change once gate opened */
if ((strat = target_on(M3_WANTSARTI, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if ((strat = target_on(M3_WANTSBOOK, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if ((strat = target_on(M3_WANTSBELL, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if ((strat = target_on(M3_WANTSCAND, mtmp)) != STRAT_NONE)
return (strat);
return strat;
} else {
if ((strat = target_on(M3_WANTSBOOK, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if ((strat = target_on(M3_WANTSBELL, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if ((strat = target_on(M3_WANTSCAND, mtmp)) != STRAT_NONE)
return (strat);
return strat;
if ((strat = target_on(M3_WANTSARTI, mtmp)) != STRAT_NONE)
return (strat);
return strat;
}
return (dstrat);
return dstrat;
}
int
@@ -333,14 +332,14 @@ register struct monst *mtmp;
if (distu(mtmp->mx, mtmp->my) > (BOLT_LIM * BOLT_LIM))
if (mtmp->mhp <= mtmp->mhpmax - 8) {
mtmp->mhp += rnd(8);
return (1);
return 1;
}
/* fall through :-) */
case STRAT_NONE: /* harass */
if (!rn2(!mtmp->mflee ? 5 : 33))
mnexto(mtmp);
return (0);
return 0;
default: /* kill, maim, pillage! */
{
@@ -350,12 +349,12 @@ register struct monst *mtmp;
struct obj *otmp;
if (!targ) { /* simply wants you to close */
return (0);
return 0;
}
if ((u.ux == tx && u.uy == ty) || where == STRAT_PLAYER) {
/* player is standing on it (or has it) */
mnexto(mtmp);
return (0);
return 0;
}
if (where == STRAT_GROUND) {
if (!MON_AT(tx, ty) || (mtmp->mx == tx && mtmp->my == ty)) {
@@ -370,23 +369,23 @@ register struct monst *mtmp;
: distant_name(otmp, doname));
obj_extract_self(otmp);
(void) mpickobj(mtmp, otmp);
return (1);
return 1;
} else
return (0);
return 0;
} else {
/* a monster is standing on it - cause some trouble */
if (!rn2(5))
mnexto(mtmp);
return (0);
return 0;
}
} else { /* a monster has it - 'port beside it. */
(void) mnearto(mtmp, tx, ty, FALSE);
return (0);
return 0;
}
}
}
/*NOTREACHED*/
return (0);
return 0;
}
void
@@ -505,7 +504,7 @@ struct monst *mcast;
return count;
}
/* Let's resurrect the wizard, for some unexpected fun. */
/* Let's resurrect the wizard, for some unexpected fun. */
void
resurrect()
{
@@ -525,9 +524,9 @@ resurrect()
verb = "elude";
mmtmp = &migrating_mons;
while ((mtmp = *mmtmp) != 0) {
if (mtmp->iswiz &&
if (mtmp->iswiz
/* if he has the Amulet, he won't bring it to you */
!mon_has_amulet(mtmp)
&& !mon_has_amulet(mtmp)
&& (elapsed = monstermoves - mtmp->mlstmv) > 0L) {
mon_catchup_elapsed_time(mtmp, elapsed);
if (elapsed >= LARGEST_INT)
@@ -559,8 +558,8 @@ resurrect()
}
}
/* Here, we make trouble for the poor shmuck who actually */
/* managed to do in the Wizard. */
/* Here, we make trouble for the poor shmuck who actually
managed to do in the Wizard. */
void
intervene()
{