add missing Magic_Flute files
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@@ -112,8 +112,8 @@ macsound_achievement(schar ach1 UNUSED, schar ach2 UNUSED, int32_t repeat UNUSED
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}
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/* magic number 40 is the current number of sound_ files to include */
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#define EXTRA_SOUNDS 40
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/* magic number 47 is the current number of sound_ files to include */
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#define EXTRA_SOUNDS 47
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static int32_t affiliation[number_of_se_entries + EXTRA_SOUNDS] = { 0 };
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static NSString *soundstring[number_of_se_entries + EXTRA_SOUNDS];
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@@ -126,7 +126,7 @@ macsound_soundeffect(char *desc UNUSED, int32_t seid, int volume UNUSED)
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#ifdef SND_SOUNDEFFECTS_AUTOMAP
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/* Supposedly, the following locations are searched in this order:
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* 1. the application’s main bundle
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* 1. the application's main bundle
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* 2. ~/Library/Sounds
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* 3. /Library/Sounds
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* 4. /Network/Library/Sounds
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@@ -213,8 +213,7 @@ static void macsound_hero_playnotes(int32_t instrument,
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pseudo_seid_base = 33;
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break;
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case ins_pan_flute: /* MAGIC_FLUTE */
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/* wav files for sound_Magic_Flute not added yet */
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Strcpy(resourcename, "sound_Wooden_Flute");
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Strcpy(resourcename, "sound_Magic_Flute");
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has_note_variations = TRUE;
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pseudo_seid_base = 26;
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break;
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