fix github issue #1233 - egraving with stacks
Issue reported by NetSysFire: engraving with a stack of multiple weapons dulls the whole stack where it ought to only dull one of them. This was actually trickier than it ought to have been, and will need a lot more testing. When engraving with a stack, split one off and use just that one. If inventory is full, it will be dropped (after writing the first 2 characters and becoming duller). I've avoided moving it into the overflow slot, otherwise engraving repeatedly with an arbitrarily large stack could be used to produce an arbitrary number of overflow items. Engraving with a weapon of known enchantment us somewhat more verbose than it used to be. From the report: " It would be a great quality of life change if only one item of the " specified stack was used, as with #forceing open chests. One person's improved quality of life is another's outrage. Players who want to dull a stack of +6 daggers down to +5 in order to have another try of enchanting to +7 are not going to like this.... Closes #1233
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1427 $ $NHDT-Date: 1713334798 2024/04/17 06:19:58 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1428 $ $NHDT-Date: 1713657038 2024/04/20 23:50:38 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1400,6 +1400,8 @@ gold thrown or kicked at a sleeping monster with the 'greedy' attribute gets
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hero movement affects the water bubble movement direction
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pets and peacefuls avoid a location hero just kicked
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shopkeepers bill you for using their bear trap or land mine
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when engraving with a stack of eligible weapons, split one off the stack and
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dull it rather than dull the whole stack
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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