another 'm #overview' fix
Once in the endgame, suppress non-endgame levels from the 'm #overview' annotation menu like is already done for normal #overview.
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@@ -3422,7 +3422,7 @@ show_overview(
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if (In_endgame(&u.uz))
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traverse_mapseenchn(1, win, why, reason, &lastdun);
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/* if game is over or we're not in the endgame yet, show the dungeon */
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if (why != 0 || !In_endgame(&u.uz))
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if (why > 0 || !In_endgame(&u.uz))
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traverse_mapseenchn(0, win, why, reason, &lastdun);
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end_menu(win, (char *) 0);
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n = select_menu(win, (why != -1) ? PICK_NONE : PICK_ONE, &selected);
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