another 'm #overview' fix
Once in the endgame, suppress non-endgame levels from the 'm #overview' annotation menu like is already done for normal #overview.
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@@ -1746,6 +1746,7 @@ don't attempt a second hit for bare handed/martial arts if wearing a shield
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when using 'm #overview' to annotate a level other than current the one,
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when using 'm #overview' to annotate a level other than current the one,
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include level number, and dungeon branch if not current one, in the
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include level number, and dungeon branch if not current one, in the
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prompt instead of generic "this level"
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prompt instead of generic "this level"
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when using 'm #overview' in the endgame, don't include non-endgame levels
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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+1
-1
@@ -3422,7 +3422,7 @@ show_overview(
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if (In_endgame(&u.uz))
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if (In_endgame(&u.uz))
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traverse_mapseenchn(1, win, why, reason, &lastdun);
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traverse_mapseenchn(1, win, why, reason, &lastdun);
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/* if game is over or we're not in the endgame yet, show the dungeon */
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/* if game is over or we're not in the endgame yet, show the dungeon */
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if (why != 0 || !In_endgame(&u.uz))
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if (why > 0 || !In_endgame(&u.uz))
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traverse_mapseenchn(0, win, why, reason, &lastdun);
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traverse_mapseenchn(0, win, why, reason, &lastdun);
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end_menu(win, (char *) 0);
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end_menu(win, (char *) 0);
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n = select_menu(win, (why != -1) ? PICK_NONE : PICK_ONE, &selected);
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n = select_menu(win, (why != -1) ? PICK_NONE : PICK_ONE, &selected);
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