H206 - passive fire damage affecting weapons (trunk only)

<email deleted> reported back on 8/31/06 that elven weapons were not
affected when he poked a fire elemental with them.  This is true, but
moreover, there was no code to have passive fire to affect attackers.
Now erode_obj() supports all the same damage types as rust_dmg(), and added
the connecting code to allow passive fire attacks do something.
There probably should be macros for the damage types used by rust_dmg
and erode_obj, and possibly these functions should be combined, but they
are slightly different and dealing with that requires more thought.
This commit is contained in:
cohrs
2007-03-20 20:08:09 +00:00
parent 338e8b0a19
commit a5640e4bc8
10 changed files with 94 additions and 50 deletions
+1
View File
@@ -199,6 +199,7 @@ artifacts which subsequently evade your grasp/control after already being
worn or wielded become unworn/unwielded
hero with lycanthropy is vulnerable to silver in human form as well as beast
changing alignment or shape triggers a check for equipment evading hero's grasp
passive fire effects can damage attackers weapons
Platform- and/or Interface-Specific Fixes