H206 - passive fire damage affecting weapons (trunk only)
<email deleted> reported back on 8/31/06 that elven weapons were not affected when he poked a fire elemental with them. This is true, but moreover, there was no code to have passive fire to affect attackers. Now erode_obj() supports all the same damage types as rust_dmg(), and added the connecting code to allow passive fire attacks do something. There probably should be macros for the damage types used by rust_dmg and erode_obj, and possibly these functions should be combined, but they are slightly different and dealing with that requires more thought.
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@@ -199,6 +199,7 @@ artifacts which subsequently evade your grasp/control after already being
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worn or wielded become unworn/unwielded
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hero with lycanthropy is vulnerable to silver in human form as well as beast
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changing alignment or shape triggers a check for equipment evading hero's grasp
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passive fire effects can damage attackers weapons
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Platform- and/or Interface-Specific Fixes
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