H206 - passive fire damage affecting weapons (trunk only)
<email deleted> reported back on 8/31/06 that elven weapons were not affected when he poked a fire elemental with them. This is true, but moreover, there was no code to have passive fire to affect attackers. Now erode_obj() supports all the same damage types as rust_dmg(), and added the connecting code to allow passive fire attacks do something. There probably should be macros for the damage types used by rust_dmg and erode_obj, and possibly these functions should be combined, but they are slightly different and dealing with that requires more thought.
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@@ -1934,7 +1934,7 @@ dodip()
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}
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if (potion->otyp == POT_ACID) {
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if (erode_obj(obj, TRUE, FALSE, TRUE))
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if (erode_obj(obj, 3, FALSE, TRUE))
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goto poof;
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}
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