H206 - passive fire damage affecting weapons (trunk only)
<email deleted> reported back on 8/31/06 that elven weapons were not affected when he poked a fire elemental with them. This is true, but moreover, there was no code to have passive fire to affect attackers. Now erode_obj() supports all the same damage types as rust_dmg(), and added the connecting code to allow passive fire attacks do something. There probably should be macros for the damage types used by rust_dmg and erode_obj, and possibly these functions should be combined, but they are slightly different and dealing with that requires more thought.
This commit is contained in:
73
src/wield.c
73
src/wield.c
@@ -611,18 +611,24 @@ untwoweapon()
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return;
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}
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/* Maybe rust object, or corrode it if acid damage is called for.
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/* Maybe rust (or corrode, burn, rot) object.
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* Returns TRUE if something happened. */
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boolean
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erode_obj(target, acid_dmg, fade_scrolls, for_dip)
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erode_obj(target, type, fade_scrolls, for_dip)
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struct obj *target; /* object (e.g. weapon or armor) to erode */
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boolean acid_dmg;
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int type;
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boolean fade_scrolls;
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boolean for_dip;
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{
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static NEARDATA const char * const action[] = { "smoulder", "rust", "rot", "corrode" };
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static NEARDATA const char * const msg[] = { "burnt", "rusty", "rotten", "corroded" };
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boolean vulnerable = FALSE;
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boolean grprot = FALSE;
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boolean is_primary = TRUE;
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int erosion;
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int dmgtyp = AD_ACID;
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struct monst *victim;
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boolean vismon, visobj, chill, erodible;
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boolean vismon, visobj, chill;
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boolean ret = FALSE;
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boolean already_affected = FALSE;
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@@ -633,17 +639,34 @@ boolean for_dip;
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vismon = victim && (victim != &youmonst) && canseemon(victim);
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visobj = !victim && cansee(bhitpos.x, bhitpos.y); /* assume thrown */
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if (!acid_dmg && target->lamplit) {
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already_affected = snuff_lit(target);
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if (already_affected) ret = TRUE;
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switch(type) {
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case 0: vulnerable = is_flammable(target);
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dmgtyp = AD_FIRE;
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break;
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case 1: vulnerable = is_rustprone(target);
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dmgtyp = AD_RUST;
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grprot = TRUE;
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if (target->lamplit) {
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already_affected = snuff_lit(target);
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if (already_affected) ret = TRUE;
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}
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break;
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case 2: vulnerable = is_rottable(target);
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dmgtyp = AD_DCAY;
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is_primary = FALSE;
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break;
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case 3: vulnerable = is_corrodeable(target);
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dmgtyp = AD_ACID;
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grprot = TRUE;
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is_primary = FALSE;
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break;
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}
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erosion = acid_dmg ? target->oeroded2 : target->oeroded;
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erodible = acid_dmg ? is_corrodeable(target) : is_rustprone(target);
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erosion = is_primary ? target->oeroded : target->oeroded2;
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if (target->greased) {
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if (target->greased && grprot) {
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grease_protect(target,(char *)0,victim);
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ret = TRUE;
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} else if (target->oclass == SCROLL_CLASS) {
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} else if (target->oclass == SCROLL_CLASS && (type == 1 || type == 3)) {
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if(fade_scrolls && target->otyp != SCR_BLANK_PAPER
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#ifdef MAIL
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&& target->otyp != SCR_MAIL
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@@ -658,15 +681,13 @@ boolean for_dip;
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target->spe = 0;
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ret = TRUE;
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}
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} else if (target->oartifact &&
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/* (no artifacts currently meet either of these criteria) */
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arti_immune(target, acid_dmg ? AD_ACID : AD_RUST)) {
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if (flags.verbose) {
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} else if (target->oartifact && arti_immune(target, dmgtyp)) {
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if (flags.verbose && (dmgtyp != AD_FIRE)) {
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if (victim == &youmonst)
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pline("%s.", Yobjnam2(target, "sizzle"));
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}
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/* no damage to object */
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} else if (target->oartifact && !acid_dmg &&
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} else if (target->oartifact && (type == 1) &&
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/* cold and fire provide partial protection against rust */
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((chill = arti_immune(target, AD_COLD)) != 0 ||
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arti_immune(target, AD_FIRE)) &&
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@@ -678,39 +699,37 @@ boolean for_dip;
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Yobjnam2(target, chill ? "freeze" : "boil"));
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}
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/* no damage to object */
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} else if (target->oerodeproof || !erodible) {
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} else if (target->oerodeproof || !vulnerable) {
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/* no message if dipping or not carried */
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if (for_dip) {
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/* assumes that for_dip implies player action */
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if (!Blind) target->rknown = 0;
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} else if (victim == &youmonst || vismon) {
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if (flags.verbose || (erodible && !target->rknown))
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if (flags.verbose || (vulnerable && !target->rknown))
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pline("%s not %s.", Yobjnam2(target, "are"),
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already_affected ? "harmed" : "affected");
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if (erodible) target->rknown = 1;
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if (vulnerable) target->rknown = 1;
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}
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} else if (erosion < MAX_ERODE) {
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if (victim == &youmonst || vismon || visobj) {
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pline("%s%s!", Yobjnam2(target, acid_dmg ? "corrode" : "rust"),
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pline("%s%s!", Yobjnam2(target, action[type]),
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erosion+1 == MAX_ERODE ? " completely" :
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erosion ? " further" : "");
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target->rknown = 1; /* it's obviously not erode-proof */
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}
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if (acid_dmg)
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target->oeroded2++;
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else
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if (is_primary)
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target->oeroded++;
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else
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target->oeroded2++;
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ret = TRUE;
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} else {
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if (flags.verbose && !for_dip) {
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if (victim == &youmonst)
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pline("%s completely %s.",
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Yobjnam2(target, Blind ? "feel" : "look"),
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acid_dmg ? "corroded" : "rusty");
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Yobjnam2(target, Blind ? "feel" : "look"), msg[type]);
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else if (vismon || visobj)
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pline("%s completely %s.",
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Yobjnam2(target, "look"),
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acid_dmg ? "corroded" : "rusty");
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Yobjnam2(target, "look"), msg[type]);
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}
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}
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