Prevent monsters in trees in monk quest start
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@@ -42,6 +42,8 @@ des.region({ region={24,06, 33,13}, lit=1, type="temple" })
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des.replace_terrain({ region={00,00, 10,19}, fromterrain=".", toterrain="T", chance=10 })
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des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=10 })
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local spacelocs = selection.floodfill(05,04);
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-- Portal arrival point
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des.terrain({05,04}, ".")
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des.levregion({ region = {05,04,05,04}, type="branch" })
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@@ -83,22 +85,20 @@ des.monster("abbot", 33, 12)
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-- Non diggable walls
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des.non_diggable(selection.area(18,03,55,16))
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-- Random traps
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des.trap("dart",20,09)
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des.trap("dart",20,10)
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for i = 1, 2 do
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local x,y = spacelocs:rndcoord(1);
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des.trap("dart",x,y)
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end
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Monsters on siege duty.
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des.monster("earth elemental", 37, 01)
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des.monster("earth elemental", 37, 18)
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des.monster("earth elemental", 03, 03)
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des.monster("earth elemental", 65, 04)
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des.monster("earth elemental", 12, 11)
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des.monster("earth elemental", 60, 12)
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des.monster("earth elemental", 14, 08)
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des.monster("earth elemental", 55, 00)
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des.monster("xorn", 18, 18)
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des.monster("xorn", 59, 10)
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des.monster("xorn", 13, 09)
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des.monster("xorn", 01, 17)
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for i = 1, 8 do
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local x,y = spacelocs:rndcoord(1);
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des.monster("earth elemental", x, y)
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end
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for i = 1, 4 do
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local x,y = spacelocs:rndcoord(1);
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des.monster("xorn", x, y)
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end
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