Fix polymorphing into a large monster while wearing unusual cloaks
Most cloaks have a clasp, but some don't, so they need different messages (and occasionally different behaviour).
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@@ -1176,9 +1176,20 @@ break_armor(void)
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if ((otmp = uarmc) != 0
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if ((otmp = uarmc) != 0
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/* mummy wrapping adapts to small and very big sizes */
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/* mummy wrapping adapts to small and very big sizes */
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&& (otmp->otyp != MUMMY_WRAPPING || !WrappingAllowed(uptr))) {
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&& (otmp->otyp != MUMMY_WRAPPING || !WrappingAllowed(uptr))) {
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pline_The("clasp on your %s breaks open!", cloak_simple_name(otmp));
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if (otmp->otyp == MUMMY_WRAPPING) {
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(void) Cloak_off();
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/* doesn't have a clasp to break open */
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dropp(otmp);
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Your("%s tears apart!", cloak_simple_name(otmp));
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(void) Cloak_off();
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useup(otmp);
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} else if (otmp->otyp == ALCHEMY_SMOCK) {
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pline_The("knot on your %s is pulled apart!", cloak_simple_name(otmp));
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(void) Cloak_off();
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dropp(otmp);
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} else {
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pline_The("clasp on your %s breaks open!", cloak_simple_name(otmp));
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(void) Cloak_off();
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dropp(otmp);
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}
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}
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}
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if (uarmu) {
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if (uarmu) {
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Your("shirt rips to shreds!");
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Your("shirt rips to shreds!");
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