X11 dynamic map mode selection
Prompted by a question from Pat a long time back, this change finally allows tiles or text map mode to be chosen dynamically at runtime (using the "tiled_map" option) rather than having to pick it via an X resource and keep your selection until you exit. This brings map mode selection up to a level similar to most other graphical window ports. In addition, the map mode automatically switches to text on the Rogue level, also like other graphical window ports. The default mode for the X11 binary is now tiles, once again, like most (all?) other graphical window ports. The patch also removes some dead X11 code that is unlikely to be useful again.
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@@ -49,6 +49,7 @@ win32gui: made auto-arrange windows on/off option (it was reset automatically
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platforms that support hangup: SAFERHANGUP to avoid losing objects in transit
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between lists when hangup occurs, and also avoid cheats due to
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well-timed hangups to stop a long melee
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X11: support dynamic switching of map mode via tiled_map option
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General New Features
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