Prevent zombies in trees in priest quest start

This commit is contained in:
Pasi Kallinen
2020-03-20 18:37:01 +02:00
parent 24f0aa2dc9
commit a65fc97b44

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@@ -43,6 +43,8 @@ des.replace_terrain({ region={00,00, 10,19}, fromterrain=".", toterrain="T", cha
des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=10 })
des.terrain({05,04}, ".")
local spacelocs = selection.floodfill(05,04);
-- Portal arrival point
des.levregion({ region = {05,04,05,04}, type="branch" })
-- Stairs
@@ -84,22 +86,16 @@ des.monster("acolyte", 33, 12)
-- Non diggable walls
des.non_diggable(selection.area(18,03,55,16))
-- Random traps
des.trap("dart",20,09)
des.trap("dart",20,10)
for i = 1, 2 do
local x,y = spacelocs:rndcoord(1);
des.trap("dart",x,y)
end
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty.
des.monster("human zombie", 37, 01)
des.monster("human zombie", 37, 18)
des.monster("human zombie", 03, 03)
des.monster("human zombie", 65, 04)
des.monster("human zombie", 12, 11)
des.monster("human zombie", 60, 12)
des.monster("human zombie", 14, 08)
des.monster("human zombie", 55, 00)
des.monster("human zombie", 18, 18)
des.monster("human zombie", 59, 10)
des.monster("human zombie", 13, 09)
des.monster("human zombie", 01, 17)
for i = 1, 12 do
local x,y = spacelocs:rndcoord(1);
des.monster("human zombie", x, y);
end