Prevent zombies in trees in priest quest start

This commit is contained in:
Pasi Kallinen
2020-03-20 18:37:01 +02:00
parent 24f0aa2dc9
commit a65fc97b44
+10 -14
View File
@@ -43,6 +43,8 @@ des.replace_terrain({ region={00,00, 10,19}, fromterrain=".", toterrain="T", cha
des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=10 }) des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=10 })
des.terrain({05,04}, ".") des.terrain({05,04}, ".")
local spacelocs = selection.floodfill(05,04);
-- Portal arrival point -- Portal arrival point
des.levregion({ region = {05,04,05,04}, type="branch" }) des.levregion({ region = {05,04,05,04}, type="branch" })
-- Stairs -- Stairs
@@ -84,22 +86,16 @@ des.monster("acolyte", 33, 12)
-- Non diggable walls -- Non diggable walls
des.non_diggable(selection.area(18,03,55,16)) des.non_diggable(selection.area(18,03,55,16))
-- Random traps -- Random traps
des.trap("dart",20,09) for i = 1, 2 do
des.trap("dart",20,10) local x,y = spacelocs:rndcoord(1);
des.trap("dart",x,y)
end
des.trap() des.trap()
des.trap() des.trap()
des.trap() des.trap()
des.trap() des.trap()
-- Monsters on siege duty. -- Monsters on siege duty.
des.monster("human zombie", 37, 01) for i = 1, 12 do
des.monster("human zombie", 37, 18) local x,y = spacelocs:rndcoord(1);
des.monster("human zombie", 03, 03) des.monster("human zombie", x, y);
des.monster("human zombie", 65, 04) end
des.monster("human zombie", 12, 11)
des.monster("human zombie", 60, 12)
des.monster("human zombie", 14, 08)
des.monster("human zombie", 55, 00)
des.monster("human zombie", 18, 18)
des.monster("human zombie", 59, 10)
des.monster("human zombie", 13, 09)
des.monster("human zombie", 01, 17)