Audit rloc()

Most of the time, rloc() is used for teleporting monsters and it's not a
big deal if they can't find somewhere to go. In a few cases, it is. I
went through all the callsites and made calls to rloc() not cause
impossible()s if they don't need to.

Fixes a bug/suite of bugs reported by ais523.
This commit is contained in:
Sean Hunt
2015-05-24 21:40:33 +09:00
committed by nhmall
parent 80703597c0
commit a67759cbc3
12 changed files with 29 additions and 29 deletions

View File

@@ -886,7 +886,7 @@ struct obj *obj;
freeinv(obj);
(void) mpickobj(mtmp, obj);
if (!tele_restrict(mtmp))
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
} else if (!is_unicorn(mtmp->data) && !humanoid(mtmp->data)
&& (!mtmp->minvis || perceives(mtmp->data)) && rn2(5)) {
if (vis)