Audit rloc()

Most of the time, rloc() is used for teleporting monsters and it's not a
big deal if they can't find somewhere to go. In a few cases, it is. I
went through all the callsites and made calls to rloc() not cause
impossible()s if they don't need to.

Fixes a bug/suite of bugs reported by ais523.
This commit is contained in:
Sean Hunt
2015-05-24 21:40:33 +09:00
committed by nhmall
parent 80703597c0
commit a67759cbc3
12 changed files with 29 additions and 29 deletions

View File

@@ -63,7 +63,7 @@ boolean waslit, rockit;
return; /* don't cover the portal */
if ((mtmp = m_at(x, y)) != 0) /* make sure crucial monsters survive */
if (!passes_walls(mtmp->data))
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
} else if (lev->typ == ROOM)
return;