Audit rloc()
Most of the time, rloc() is used for teleporting monsters and it's not a big deal if they can't find somewhere to go. In a few cases, it is. I went through all the callsites and made calls to rloc() not cause impossible()s if they don't need to. Fixes a bug/suite of bugs reported by ais523.
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@@ -1655,7 +1655,7 @@ nopick:
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if (!Blind)
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pline1(buf);
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if (!tele_restrict(mon))
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(void) rloc(mon, FALSE);
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(void) rloc(mon, TRUE);
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return (ret);
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}
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