Audit rloc()

Most of the time, rloc() is used for teleporting monsters and it's not a
big deal if they can't find somewhere to go. In a few cases, it is. I
went through all the callsites and made calls to rloc() not cause
impossible()s if they don't need to.

Fixes a bug/suite of bugs reported by ais523.
This commit is contained in:
Sean Hunt
2015-05-24 21:40:33 +09:00
committed by nhmall
parent 80703597c0
commit a67759cbc3
12 changed files with 29 additions and 29 deletions

View File

@@ -386,7 +386,7 @@ register struct monst *mtmp;
/* some monsters teleport */
if (mtmp->mflee && !rn2(40) && can_teleport(mdat) && !mtmp->iswiz
&& !level.flags.noteleport) {
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
return (0);
}
if (mdat->msound == MS_SHRIEK && !um_dist(mtmp->mx, mtmp->my, 1))
@@ -439,7 +439,7 @@ register struct monst *mtmp;
if (is_demon(youmonst.data)) {
/* "Good hunting, brother" */
if (!tele_restrict(mtmp))
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
} else {
mtmp->minvis = mtmp->perminvis = 0;
/* Why? For the same reason in real demon talk */
@@ -821,7 +821,7 @@ register int after;
if (ptr == &mons[PM_TENGU] && !rn2(5) && !mtmp->mcan
&& !tele_restrict(mtmp)) {
if (mtmp->mhp < 7 || mtmp->mpeaceful || rn2(2))
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
else
mnexto(mtmp);
mmoved = 1;
@@ -1192,7 +1192,7 @@ not_special:
worm_move(mtmp);
} else {
if (is_unicorn(ptr) && rn2(2) && !tele_restrict(mtmp)) {
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
return (1);
}
if (mtmp->wormno)