Audit rloc()

Most of the time, rloc() is used for teleporting monsters and it's not a
big deal if they can't find somewhere to go. In a few cases, it is. I
went through all the callsites and made calls to rloc() not cause
impossible()s if they don't need to.

Fixes a bug/suite of bugs reported by ais523.
This commit is contained in:
Sean Hunt
2015-05-24 21:40:33 +09:00
committed by nhmall
parent 80703597c0
commit a67759cbc3
12 changed files with 29 additions and 29 deletions

View File

@@ -326,7 +326,7 @@ register struct monst *mtmp;
if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)
|| (mtmp->iswiz && !xupstair && !mon_has_amulet(mtmp))) {
if (!rn2(3 + mtmp->mhp / 10))
(void) rloc(mtmp, FALSE);
(void) rloc(mtmp, TRUE);
} else if (xupstair
&& (mtmp->mx != xupstair || mtmp->my != yupstair)) {
(void) mnearto(mtmp, xupstair, yupstair, TRUE);