fix #H7103 - shop pricing
Player came across a stack of 2 gray stones in a shop and kicked one. That one ended up with a different (in his case, lower) price once it was separate. This behavior only applies to non-glass gems which add a price variation derived from internal ID (obj->o_id) number. Make splitting stacks always yield the same price per item in the new stack as was being charged in the old stack by choosing a similar o_id. Do it for all splits (that can vary price by ID, so just non-glass gems), not just ones performed inside shops. He picked up the lower priced one and dropped it back on the original higher priced one; the combined stack took on the lower price. That will no longer happen if they come from splitting a stack, but this fix doesn't address merging with different prices when they start out as separate stacks. (Unpaid items won't merge in inventory if prices are different, but shop-owned items will merge on floor.)
This commit is contained in:
27
src/mkobj.c
27
src/mkobj.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1545597425 2018/12/23 20:37:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.137 $ */
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1545948759 2018/12/27 22:12:39 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.138 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -6,6 +6,7 @@
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#include "hack.h"
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STATIC_DCL void FDECL(mkbox_cnts, (struct obj *));
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STATIC_DCL unsigned FDECL(nextoid, (struct obj *, struct obj *));
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STATIC_DCL void FDECL(maybe_adjust_light, (struct obj *, int));
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STATIC_DCL void FDECL(obj_timer_checks, (struct obj *,
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XCHAR_P, XCHAR_P, int));
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@@ -436,9 +437,7 @@ long num;
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otmp = newobj();
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*otmp = *obj; /* copies whole structure */
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otmp->oextra = (struct oextra *) 0;
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otmp->o_id = context.ident++;
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if (!otmp->o_id)
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otmp->o_id = context.ident++; /* ident overflowed */
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otmp->o_id = nextoid(obj, otmp);
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otmp->timed = 0; /* not timed, yet */
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otmp->lamplit = 0; /* ditto */
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otmp->owornmask = 0L; /* new object isn't worn */
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@@ -466,6 +465,26 @@ long num;
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return otmp;
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}
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/* when splitting a stack that has o_id-based shop prices (non-glass gems),
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pick an o_id value for the new stack that will maintain the same price */
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STATIC_OVL unsigned
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nextoid(oldobj, newobj)
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struct obj *oldobj, *newobj;
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{
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int olddif, newdif, trylimit = 256; /* limit of 4 suffices at present */
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unsigned oid = context.ident - 1; /* loop increment will reverse -1 */
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olddif = oid_price_adjustment(oldobj, oldobj->o_id);
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do {
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++oid;
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if (!oid) /* avoid using 0 (in case value wrapped) */
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++oid;
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newdif = oid_price_adjustment(newobj, oid);
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} while (newdif != olddif && --trylimit >= 0);
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context.ident = oid + 1; /* ready for next new object */
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return oid;
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}
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/* try to find the stack obj was split from, then merge them back together;
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returns the combined object if unsplit is successful, null otherwise */
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struct obj *
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