housekeeping items for 3.6.5 - first pass
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49
README
49
README
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NetHack 3.6.4 -- General information December 18, 2019
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NetHack 3.6.5 -- General information January 2020
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NetHack 3.6 is an enhancement to the dungeon exploration game NetHack,
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which is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.4 as there was no NetHack 3.5 release.
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NetHack 3.6.4 is the official release of NetHack that follows NetHack 3.6.3
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and contains all bug fixes since 3.6.3, including one security-related fix for
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a vulnerability that affects NetHack versions 3.6.0, 3.6.1, 3.6.2, and 3.6.3.
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NetHack 3.6.5 is the official release of NetHack that follows NetHack 3.6.4
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and contains all bug fixes since 3.6.4, including some fixes for exploitable
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security-related vulnerabilities that affected NetHack versions between 3.6.0
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and 3.6.4.
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The file doc/fixes36.4 in the source distribution has a full list of fixes. The
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The file doc/fixes36.5 in the source distribution has a full list of fixes. The
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text in there was written for the development team's own use and is provided
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"as is", so please do not ask us to further explain the entries in that file.
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Some entries might be considered "spoilers", particularly in the "new features"
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@@ -17,28 +18,22 @@ section.
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Below you will find some other general notes that were not considered
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spoilers:
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* fix potential buffer overflow when parsing run-time configuration file
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* GDBPATH and GREPPATH from sysconf or -D... on compilation command line were
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* being processed even if PANICTRACE was disabled but only being freed
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* at end of game when that was enabled
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* fix the article used in the message when your steed encounters a polymorph
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* trap
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* allow teleporting onto the vibrating square
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* message "your knapsack can't accomodate any more items" when picking stuff
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* up or removing such from container was inaccurate if there was some
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* gold pending; vary the message rather than add more convoluted pickup
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* code
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* dozen-ish assorted spelling/typo fixes in messages and source comments
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* wizard mode wishing for terrain would leave it unmapped if done while blind
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* wizard mode terrain wish could leave hero in water (severe vision limits)
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* or in lava (trapped, sinking) which wasn't there any more
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* flying hero can go down (via '>') holes or trap doors instead of escaping
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* trap
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* polymorphed hero hiding on the ceiling can now use '>' to unhide instead of
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* being told "you can't go down here"
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* fix compilation on platforms that split the ncurses and tinfo libraries
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* Windows: allow all game files to be on a portable device via the sysconf
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* option 'portable_device_paths'
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FIXME: Update depending on whether cherry-picks are included or not
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-- start cherry-pick entries
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* fix accessing mons[-1] when trying to gate in a non-valid demon
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* fix accessing mons[-1] when monster figures out if a tin cures stoning
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* walking out of tethered-to-buried-object trap condition was supposed to
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* reinstate punishment but wasn't finding the buried iron ball because
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* the trap condition was cleared first to indicate escape; result was
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* attached chain that got dragged around but had no ball attached
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--- end cherry-pick entries
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* have string_for_opt() return empty_optstr on failure
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* ensure existing callers of string_for_opt() check return value before using it
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* fix potential buffer overflow in add_menu_coloring()0
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* fix potential buffer overflow in sym_val()
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* fix potential buffer overflow in pline(), raw_printf(), and config_error_add()
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* Windows: incldues a fix from a 3.6.4 post-release update where
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* OPTIONS=map_mode:fit_to_screen could cause a game start failure
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- - - - - - - - - - -
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