grammar bit
<Someone> wrote: > You find an anti-magic field. > Where do you want to jump? (For instructions type a ?) > You pass right over _a_ anti-magic field.
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@@ -219,6 +219,7 @@ create_object() created lizard corpses without timers and troll corpses with
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their revive timers, then changed the corpsenm field
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their revive timers, then changed the corpsenm field
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when a potion of acid was dropped into water and exploded, nethack would
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when a potion of acid was dropped into water and exploded, nethack would
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continue to use already freed memory and later might panic or crash
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continue to use already freed memory and later might panic or crash
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when jumping over an already seen trap, use an() to get appropriate grammar
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -561,9 +561,8 @@ hurtle_step(arg, x, y)
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return TRUE;
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return TRUE;
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} else {
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} else {
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if (ttmp->tseen)
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if (ttmp->tseen)
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You("pass right over %s %s.",
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You("pass right over %s.",
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(ttmp->ttyp == ARROW_TRAP) ? "an" : "a",
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an(defsyms[trap_to_defsym(ttmp->ttyp)].explanation));
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defsyms[trap_to_defsym(ttmp->ttyp)].explanation);
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}
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}
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}
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}
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if (--*range < 0) /* make sure our range never goes negative */
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if (--*range < 0) /* make sure our range never goes negative */
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