fix #H8215 - monster intrinsics from worn gear
Fixes #177 The monst struct has 'mintrinsics' field which attempts to handle both mon->data->mresists and extrinsics supplied by worn armor, but polymorph/shape-change was clobbering the extrinsics side of things. Potentially fixing that by changing newcham() to use set_mon_data(...,1) instead of (...,0) solved that but exposed two other bugs. Intrinsics from the old form carried over to the new form along with extrinsics from worn armor, and update_mon_intrinsics() for armor being destroyed or dropped only worked as intended if the armor->owornmask was cleared beforehand--some places were clearing it after, so extrinsics from worn gear could persist even after that gear was gone. So, fixing the set_mon_data() call in newcham() was a no go. This fixes update_mon_intrinsics() and adopts the suggested code from github pull request #177 to have mon->mintrinsics only handle worn gear instead of trying to overload innate intrinsics with that. This is a superset of that; the flag argument to set_mon_data() is gone and mon->mintrinsics has been renamed mon->mextrinsics. (The routine update_mon_intrinsics() ought to be renamed too, but I didn't do that.)
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 were.c $NHDT-Date: 1505214877 2017/09/12 11:14:37 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.21 $ */
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/* NetHack 3.6 were.c $NHDT-Date: 1550524568 2019/02/18 21:16:08 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.23 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -107,7 +107,7 @@ register struct monst *mon;
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pline("%s changes into a %s.", Monnam(mon),
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is_human(&mons[pm]) ? "human" : mons[pm].mname + 4);
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set_mon_data(mon, &mons[pm], 0);
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set_mon_data(mon, &mons[pm]);
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if (mon->msleeping || !mon->mcanmove) {
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/* transformation wakens and/or revitalizes */
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mon->msleeping = 0;
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