Remove the per dungeon level door limit
Number of doors in a room-and-corridor style level was fixed at 120; now the doors-array is dynamically allocated when needed. Breaks saves and bones.
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@@ -2107,4 +2107,5 @@ for Planes of Water and Air, save the air bubbles and clouds with the level
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switch to a flags arg on newcham() in place of the pair of boolean args
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replace some old 'time_t' hackery in system.h and hacklib.c with something
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less obtrusive in unixconf.h
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remove the per dungeon level door limit
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