Remove the per dungeon level door limit

Number of doors in a room-and-corridor style level was fixed
at 120; now the doors-array is dynamically allocated when needed.

Breaks saves and bones.
This commit is contained in:
Pasi Kallinen
2022-09-09 19:40:45 +03:00
parent c6a8519fec
commit a733004912
10 changed files with 85 additions and 62 deletions
+1
View File
@@ -2107,4 +2107,5 @@ for Planes of Water and Air, save the air bubbles and clouds with the level
switch to a flags arg on newcham() in place of the pair of boolean args
replace some old 'time_t' hackery in system.h and hacklib.c with something
less obtrusive in unixconf.h
remove the per dungeon level door limit