Remove the per dungeon level door limit
Number of doors in a room-and-corridor style level was fixed at 120; now the doors-array is dynamically allocated when needed. Breaks saves and bones.
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@@ -817,7 +817,8 @@ struct instance_globals {
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char toplines[TBUFSZ];
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coord bhitpos; /* place where throw or zap hits or stops */
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boolean in_steed_dismounting;
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coord doors[DOORMAX];
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int doors_alloc; /* doors-array allocated size */
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coord *doors; /* array of door locations */
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struct menucoloring *menu_colorings;
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schar lastseentyp[COLNO][ROWNO]; /* last seen/touched dungeon typ */
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struct spell spl_book[MAXSPELL + 1];
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@@ -400,7 +400,7 @@ extern struct nomakedefs_s nomakedefs;
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#define MAXNROFROOMS 40 /* max number of rooms per level */
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#define MAX_SUBROOMS 24 /* max # of subrooms in a given room */
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#define DOORMAX 120 /* max number of doors per level */
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#define DOORINC 120 /* number of doors per level, increment */
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#define BUFSZ 256 /* for getlin buffers */
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#define QBUFSZ 128 /* for building question text */
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@@ -16,7 +16,7 @@ struct mkroom {
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schar needfill; /* sp_lev: does the room need filling? */
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boolean needjoining; /* sp_lev: should the room connect to others? */
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schar doorct; /* door count */
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schar fdoor; /* index for the first door of the room */
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int fdoor; /* index for the first door of the room */
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schar nsubrooms; /* number of subrooms */
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boolean irregular; /* true if room is non-rectangular */
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schar roomnoidx;
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 62
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#define EDITLEVEL 63
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/*
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* Development status possibilities.
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