Remove the per dungeon level door limit
Number of doors in a room-and-corridor style level was fixed at 120; now the doors-array is dynamically allocated when needed. Breaks saves and bones.
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@@ -400,7 +400,7 @@ extern struct nomakedefs_s nomakedefs;
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#define MAXNROFROOMS 40 /* max number of rooms per level */
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#define MAX_SUBROOMS 24 /* max # of subrooms in a given room */
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#define DOORMAX 120 /* max number of doors per level */
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#define DOORINC 120 /* number of doors per level, increment */
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#define BUFSZ 256 /* for getlin buffers */
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#define QBUFSZ 128 /* for building question text */
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