Remove the per dungeon level door limit
Number of doors in a room-and-corridor style level was fixed at 120; now the doors-array is dynamically allocated when needed. Breaks saves and bones.
This commit is contained in:
+1
-1
@@ -16,7 +16,7 @@ struct mkroom {
|
||||
schar needfill; /* sp_lev: does the room need filling? */
|
||||
boolean needjoining; /* sp_lev: should the room connect to others? */
|
||||
schar doorct; /* door count */
|
||||
schar fdoor; /* index for the first door of the room */
|
||||
int fdoor; /* index for the first door of the room */
|
||||
schar nsubrooms; /* number of subrooms */
|
||||
boolean irregular; /* true if room is non-rectangular */
|
||||
schar roomnoidx;
|
||||
|
||||
Reference in New Issue
Block a user